![]() Ghost strike- another semi-ranged strike that allows you to swap places with an enemy and deal a fair amount of damage to them the best memory for this ability is one that gives armor to its user such as vow or disquiet. ![]() ![]() Sidestep- a pure mobility option that allows you to jump gaps and walls vastly improving mobility and your ability to close the gaps so you can use all of those expensive attacks or safely cross to a safe position. Lightning strike- a semi-ranged strike that allows you to close the distance and attack Imbued blade- a high power delayed strike that hits two squares after 30 initiative points have passed. Slash- your main attack and a real showstopper once you've got a few levels under you. (note all blademaster skills benefit from damage primarily so i will only put the memory part under side step as it is the one exception) there are a few options for the best memories on this the first being delaying memories, second being damage as always, and third being vulnerability memories which make the enemy take additional damage for a time.īLADEMASTERS (note blademasters don't really fit well into this build until about 5th level and only excel after you get ghost stride for the simple fact that all of their attacks either require a wind-up or are more expensive in terms of AP) Shield charge- this is your first semi-ranged attack with this character and thusly will likely see plenty of use once you remember it can help close the distance and it delays the enemy it hits. the best memory for this is a % damage memory Saving grace- this is your shieldbearer's first actual shielding ability and can be used to block melee unts you can't kill in time, but as with interrupting round its only if they attack someone else. the best memories for this one are either damage or immobilizing memories Shield bash- this skill is your first forced move skill and will be useful for pushing enemies away when absolutely necessary such as when the boss has his nuke up, but in general is not as useful as slam. because the primary use for this is to delay enemies the best memories any skill that can increase the delay to the enemy initiative (note this should take priority over all other skills that delaying memories are used for) Slam- your true primary attack for the shieldbearer. the best memories for this skill are going to be armor breakers as this allows you to crack the enemy armor so your soulslingers can nail the enemy to the wall Lunge- your first attack on your shieldbearer. the best memories for this one are purely % damage boosters as with a decent damage boost you'll oneshot most and twoshot the rest only one or two memories properly suit this skill and those are the buff memories specifically the guardian and its memory tree that improves the targets damage output is incredible as you can easily boost the damage output of your strongest fighter to a good degree as well as give them a much faster cooldownĭetonating shot- this multi-target shot attacks the primary target twice with fairly high damage so pick wisely. Spirit haste- arguably your most valuable tool in your soulslinging toolbox once its been given the right memory. the best early memories for this one are again % damage memories, but later it may be better to use memories that cause a reduction in enemy mobility Projected force- this is your first multi-target attack and much like shield bash will push enemies in a direction depending on your facing. the best uses for this skill are in its high damage and its (if used correctly) constant trigger rate during other units turns so you will want either a debuff memory such as smoke, a delaying memory such as peak, or a % damage buff like drill.Īt 5th level your options become equally useful and so both should be taken one on each of your soulslingers Shadow round- this is your first optional skill even if its also the most vital come time to fight the boss or when you find yourself being overwhelmed and you need to burst. this skill doesn't require any memories to be effective as its main goal is to prevent an enemy attack, but the same things as before apply to this one as well Intercepting round- this is your interrupt action and will save your life more than once when you reach the bosses, but won't be enough on its own. the best memories for shoot are damage buffs such as defiance or departure, but eventually a % damage buff like drill will be better Shoot- the basic attack of your soulslingers. ![]()
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